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Toying Around

Elxx | June 30, 2007

Since I’m going to have my laptop with me on vacation, it’s helpful to be able to continue working on web design projects when needed. For a while, I have been looking for a convenient way to automatically synchronize files between my laptop and main desktop PC. Having to manually transfer my work is just too annoying. Oh, and a challenge for extra points - the laptop’s running Windows Vista, while the desktop is running XP.

I tried Windows Briefcase, but it was extremely buggy and confusing. Every time I backed out of a Briefcase, Explorer would crash and burn, also turning all the Briefcase files into “orphans.” And it seemed to only work one way.

Turns out Microsoft actually has a solution for me. It’s called SyncToy and it’s a simple yet surprisingly customizable app that handles all this syncing mumbojumbo. The Vista-XP barrier is not an issue either, because I only need to install it on one computer - it just uses the Windows network file sharing stuff. There are several different schemes you can choose from depending on how you want stuff to be transferred. Everything is explained really well and I was able to quickly set up and run a sync. It even allows you to preview what you’re going to do before running it so you can make sure nothing gets annihilated in the process. Cool stuff.

 
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Wooo

Elxx | June 29, 2007

Servers worldwide are crashing. People are looking dazed as they get booted back to their desktops randomly. Forums are getting hammered with complaints.

That’s right, Sandbox 0.5 has been released. Have fun.

 
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Harumph

Elxx | June 28, 2007

You know, I never publicly stated that Sandbox would be released today. I said “before the end of the week”. Europeans, if you’re still awake, go to sleep. Unless you’re listening to the karaoke party in Teamspeak. :D

 
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Yaaay

Elxx |

Happy 1st birthday to Sandbox.

It’s 2am and we’re fixing bugs. No end in sight.

We spent about an hour trying to smooth out true object deletion (no more delete pile). It ended up buggy as hell. So I reverted back and added a snazzy new thing - I call it object recycling. When you delete an object, it goes to the delete pile as usual. However, if someone else spawns an object of the same type later, it’ll pull it back from the delete pile instead of creating a brand new one. Saves on server resources. :D

 
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